Remove Gamification Remove Meeting Remove MOOC Remove Secondary

Trends to watch in 2015: education and technology

Bryan Alexander

MOOCs? And the MOOC numbers look like they’re rising. Unless the worm turns globally, I’d expect planet MOOC to keep growing in 2016. Primary and secondary schools are a battleground between iPads and Chromebooks, it seems. One crucial impact of mobile technologies in education is the way they tear down our old boundary walls, the ones around in-session classes, or conferences, or meetings.

Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I hoped to move on from there to what I called “approaches”, ways of using tech that didn’t depend on a specific platform – i.e., gaming and gamification, blended learning, distance learning, MOOCs, mobile, and digital literacy. Discussion went in some interesting angles, such as secondary education. The team presented visualizations of Twitter discussions, examining how the represent one glimpse of the conference meetings as a whole.

Education Technology and Data Insecurity

Hack Education

Always eager to associate itself with the latest tech craze, education technology embraced Pokémon Go with great gusto: “ Why Pokemon Go shows the future of learning gamification.” As a set of policies, accountability was instantiated in the Elementary and Secondary Education Act (ESEA) of 1965, reauthorized as the No Child Left Behind Act (NCLB) of 2002, and reinforced by the Every Student Succeeds Act (ESSA) of 2015.

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