Simple Steps to Teach Kids to Program

The CoolCatTeacher

These tools, like gamification and all of that, really achieve that, especially for the younger students. 2016) found in their study of high school students who were involved in gamification that flow and engagement had a positive association with learning. Episode 262 with Aditya Batura From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Teaching kids to code starts with helping them understand the concepts behind coding before you get into syntax.

Its 2019. So Why Do 21st-Century Skills Still Matter?

Edsurge

In my own work with educators around the globe, I’ve watched the emergence of 21st century trends such as makerspaces, flipped learning, genius hour, gamification, and more. In hindsight, Kay can identify three phases that have been critical in the 21st century learning movement. The third and current phase of the 21st century learning movement is all about “empowerment,” says Kay.

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Makerspace for Little or Nothing

The Daring Librarian

You can take baby steps into the Maker Movement. I'm not 100% sold, even after 7 years of talking about the Maker Movement, that it's something that's here to stay and not just a fad. been using aspects of the movement since we opened our school in 1997, what if it's a flash in the pan? That's why I've intentionally NOT spent a lot of money on our Maker corner. Big or small, lavish or little, it's all about the maker mindset.

10 Experts’ Predictions for Education and Technology in 2016

GoConqr

Some hot topics will be virtual reality, augmented reality, 3D printing, coding and the maker movement. One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process. Many universities, like Stanford, have caught on to that trend and are already offering courses and degrees in gamification.

Learning Revolution Free PD - Two Great Library Events - GlobalEdCon Deadline - UNC's Amazing World View

The Learning Revolution Has Begun

Participatory, hyperlinked library services; DIY and maker movements; emerging technology in academic and research libraries; Google Glass—our Library 2.014 conference covered a broad range of topics and these were among the most notable. Susan Hildreth will reflect on how the DIY and maker movements—particularly as they relate to STEM education (with badges to certify skill development)—place libraries as central learning hubs for their communities.