Remove Gamification Remove LMS Remove OER Remove Social Media
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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I kicked things off with a survey of major technological developments in a very top level way, then dived into specific, currently used digital tools (the LMS, ePortfolios, video, robotics, big data, social media, 3d printing, etc.). But participants were very, very engaged from the start.

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Highlights From a Year of Tracking Future Trends in Education

Edsurge

They worry that the pedagogical benefits of having students participate in the open web and/or social media might be cancelled out by trolls, hate speech and other forms of online abuse. I was also surprised to see so little development in gaming and gamification within education this past year.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

Claims on Social Media : Students consider the sources of a tweet and the information contained in it in order to describe what makes it both a useful and not useful source of information. Social Media Video : Students watch an online video and identify its strengths and weaknesses.