Remove Gamification Remove LMS Remove Mobility Remove Social Media

Make your LMS a social learning platform

Ask a Tech Teacher

Vivek Singh, education professional and contributor to Ask a Tech Teacher, has some interesting ideas on using your native LMS as a social learning platform. Education, thus, has its roots in the earliest social interactions. What makes your LMS a social learning platform?

LMS 275

Must-have features in any LMS

Neo LMS

Learning platforms features are standardized because users expect each platform to have the same basic features, such as integrating a school’s grading system in the LMS. So what are these features that any LMS should have? Mobile apps and/or responsive design It’s standard nowadays for any platform to have an app that’s downloadable from the major app stores. Gamification So ubiquitous and redundant, but every LMS should have some sort of gamification.

LMS 223

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Why your young students love e-learning

Neo LMS

Social media channels provide the digital alternative for the “traditional” social life and support communication within online communities non-stop. They turn to other social media sites , like Instagram, Snapchat, Tumblr, Yik Yak, or Twitter.

A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

Claims on Social Media : Students consider the sources of a tweet and the information contained in it in order to describe what makes it both a useful and not useful source of information. Social Media Video : Students watch an online video and identify its strengths and weaknesses.

Are You Prepared For The Future Of Social Learning?

TeachThought - Learn better.

Are You Prepared For The Future Of Social Learning? A formula detailing a chemical reaction, or the new math behind a social media outreach strategy? Social platforms have completely redefined the way people create, search and consume content.

LMS 107

E-learning in times of crisis: The CARE2 Framework

Neo LMS

Colleges and universities also shelter the poor and homeless and are mobilizing their facilities and resources to respond to the global pandemic. Read more: 3 Gamification principles for a gamified learning environment.

Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I kicked things off with a survey of major technological developments in a very top level way, then dived into specific, currently used digital tools (the LMS, ePortfolios, video, robotics, big data, social media, 3d printing, etc.).

Education Technology and Data Insecurity

Hack Education

Pokémon Go, a free augmented reality game developed by Niantic (a company spun out of Google in 2015), became the most popular mobile game in US history this year. Pokémon Go generated more than $160 million by the end of July, hitting $600 million in revenue within its first 90 days on the market – the fastest mobile game to do so. The names, names, Social Security numbers and dates of birth of about 1000 students in the Frederick County Public Schools in Virginia.

Data 48