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A Guide to Choosing an Interactive Learning Platform

ViewSonic Education

This has fueled trends like gamification , nano-learning , education ecosystems , and mobile-first learning , while futuristic developments like Augmented Reality (AR), Virtual Reality (VR), and metaverse learning are on the horizon. The post A Guide to Choosing an Interactive Learning Platform appeared first on ViewSonic Library.

Learning 213
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Learning Revolution Free PD - Two Great Library Events - GlobalEdCon Deadline - UNC's Amazing World View

The Learning Revolution Has Begun

We also highlight good conversations about learning taking place between educators, learners, leaders, and others from the school, library, museum, work, adult, online, non-traditional and home learning worlds. Join this free Library Journal webcast covering the highlights of each one and offering key takeaways. Register here.

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What’s New

techlearning

Designed to give teachers flexibility with their professional development (PD), the Center offers online webinars, modular courses, and customizable PD options to streamline educators’ FreshGrade’s practice. The webinars are led by teachers and come pre-recorded and live on the Center.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. Might we also study whether learners with solid K12 library inquiry experience perform better than the student in the general SHEG sample ? You can now find out. Beyond the Bubble History Assessments.

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Learning Revolution Free PD - Michael Stephens Live Keynote - Follett Challenge - Digital Citizenship Week - K12 Online Starts

The Learning Revolution Has Begun

We also highlight good conversations about learning taking place between educators, learners, leaders, and others from the school, library, museum, work, adult, online, non-traditional and home learning worlds. Close to 40 presentations in four different strands: Stories for Learning, Games and Gamification, Passion-Driven Learning and STEAM.