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Top 5 new EdTech tools that you might use in your university

Neo LMS

Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”. Robot teachers. Online learning.

EdTech 347
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Register for the Library 2.0 "Emerging Technology" Mini-Conference - Plus, Some Accepted Sessions Are Online!

The Learning Revolution Has Begun

Our third Library 2.019 mini-conference: "Emerging Technology," which will be held online (and for free) on Wednesday, October 30th, from 12:00 - 3:00 pm US-Pacific Daylight Time (click for your own time zone). We invite all library professionals, employers, LIS students, and educators to participate in this event.

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Next Week - The Library 2.0 "Emerging Technology" Mini-Conference - All Keynotes and Sessions Posted!

The Learning Revolution Has Begun

Our third Library 2.019 mini-conference, "Emerging Technology," will be held online (and for free) on Wednesday, October 30th, from 12:00 - 3:00 pm US-Pacific Daylight Time (click for your own time zone). We invite all library professionals, employers, LIS students, and educators to register now to participate in this event.

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Makerspace Starter Kit Updated

The Daring Librarian

Three years ago I shared with you what I was buying to boost our Makerspace area using four empty Library study carrels that no longer held desktop Macs. Our MHMS Makerspace How it works: Kids can come in before school, during lunch, or when they've finished their work to explore, craft, and create in the Library Media Center.

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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

A quick round of introductions revealed some interesting trends: a growing number of liberal arts institutions are launched or growing online learning programs; many sought to find the distinct ways liberal arts institutions, and campuses pursuing liberal education, can use technology. Good things are happening and possible.”

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Epic Guide To Game Based Learning

The CoolCatTeacher

Does Gamification in Education Really Improve Learning? Gamification and Instructional Design by Mia MacMeekin includes a fantastic infographic to help understand some of the basics. Gamification in Education – a piece I wrote for Edutopia on this topic. Serious Games: Rethinking Gamification in Education with Cat Flippen.

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What?s New: New Tools for Schools

techlearning

The partnership, entering its fifth year, enables Follett customers to enjoy seamless integration with their Destiny solution, and lets students begin their library experience without delay, saving district staff from having to carry out time-consuming updates. published a new report which addresses latest trends in EdTech in the U.S.

Tools 58