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Friday 5: K-12 coding

eSchool News

Learning to code can be a game-changer for students, regardless of country. With the hopes of better integrating into the local emerging tech community, Chinese parents prepare their children for code learning before pre-school. And Singapore launched a tailored coding class for primary and secondary school students as early as 2014.

Robotics 105
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

In early 2017, organizations that have focused on digital learning came together to better leverage their strengths and capacities for a common goal: improving student success. The first goal was to create an environmental scan of the digital learning environment in higher education with a focus on adaptive technology.

Trends 204
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Discovery Education’s EdTech News Roundup – May 15

Discovery Education

Learn More Learn More --> Conversations with Amy Nakamoto: Teacher Appreciation Week Amy Nakamoto, Discovery Education’s General Manager of Social Impact, sat down with 2021 Utah Teacher of the Year, John Arthur, who teaches 6th grade in Salt Lake City, Utah to talk about what appreciation looks like to him.

EdTech 69
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Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

Go to coolcatteacher.com/modern right now to sign up for the Modern Classrooms essential course for free where you will learn about the strategies, research, and resources that can drive student-centered, self-directed learning in your classroom.

Training 332
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Educational Technology Trends to Look Out For in 2022

EdTech4Beginners

There’s no doubt that education technology or ‘EdTech’ is an important and fast-evolving entity in the digital age, and one that is having a dramatic impact on the quality of students’ learning. AI underpins virtual simulations and applies a variety of different technologies, including automation and gamification.

Trends 235
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Promoting student well-being through serious games

Neo LMS

Specifically, serious games, whose main goal is not to entertain, but to help boost learning, promote healthy behaviors, and even improve mental health. Using games/gamification to teach is nothing new. In fact, as I have mentioned, entertainment can still be a goal of serious games, albeit a secondary one. Why serious games?

Exercises 203
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64 predictions about edtech trends in 2024

eSchool News

Moving away from the pandemic, educators still grapple with learning loss and academic disparities and inequities. In 2023, a new popular kid in town, better known as AI, dominated headlines and prompted debates around how students could abuse–and should use–the generative tool for learning.

Trends 144