Remove Gamification Remove Learning Remove Mobility Remove Social Media

Make your LMS a social learning platform

Ask a Tech Teacher

Vivek Singh, education professional and contributor to Ask a Tech Teacher, has some interesting ideas on using your native LMS as a social learning platform. Education, thus, has its roots in the earliest social interactions. What makes your LMS a social learning platform?

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Science Backed Learning Techniques Make Learnia a Powerful (and Fun!) App

EmergingEdTech

The author of this site recently wrote an excellent article in an attempt to encourage emerging edtech tools to follow a more scientific approach to learning. The article identifies 8 learning.

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#savings: Can Social Media Nudge Teens into Smarter Money Choices?

MindShift

We were learning about the collapse in this ivory tower, theoretical, Wall Street Journal context,” Gonder recalled. Each classroom lesson is paired with a financial challenge on Moneythink Mobile, an Instagram-like platform on which students compete between weekly meetings with their mentors.

Q&A With STRATUP: A Multi Player Role Playing Business Simulation Game

EmergingEdTech

Educational Games & Gamification Mobile Learning Resources Social Media & Social LearningThe folks at STRATUP reached out recently to discuss their multi-player business simulation application. I had some questions and they answered them. Join me for this dialogue with Sandeep Rambhatla, [Please click on the post title to continue reading the full post. Thanks (and thanks for subscribing)!].

Why your young students love e-learning

Neo LMS

Education technology already assists teachers create diverse and engaging learning materials and deliver better classes. Students are particularly excited about all of the new possibilities digital learning can offer. Why do kids love e-learning? E-learning supports videos.

A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

These tasks are perfect for learning across the curriculum and especially for librarian-led learning. Social Media Video : Students watch an online video and identify its strengths and weaknesses. Social studies teachers will adore these!

Digital classrooms

Learning with 'e's

This is Part 5 in my series of posts on the future of learning and technology. There were sections on digital literacies and mobile learning, both of which we considered to be important for the success of education and learning in the future.

Are You Prepared For The Future Of Social Learning?

TeachThought - Learn better.

Are You Prepared For The Future Of Social Learning? A formula detailing a chemical reaction, or the new math behind a social media outreach strategy? In fact we now know that 50 percent of formal learning is forgotten within the first hour.

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Speaker at the Global EdTech Summit 2017

EdTech4Beginners

Gamification: Discover Innovative Ways to Engage Students through Gaming. Social Media Learning: How To leverage Social Media in the Classroom. Mobile Learning: Portable Classroom Interaction.

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G Suite for Special Education | Google Teacher Tribe Podcast Episode 4 with Carrie Baughcum

Shake Up Learning

The post G Suite for Special Education | Google Teacher Tribe Podcast Episode 4 with Carrie Baughcum appeared first on Shake Up Learning. Updates start with a facelift to the desktop and mobile apps along with some great new features! Gamification Resources from Carrie.

Technology won't replace teachers, but.

Learning with 'e's

"Technology won't replace teachers, but teachers who use technology will probably replace teachers who don't" This was just one of the contentious and thought provoking statements made at Learning Through Technology this week in Glasgow. Posted by Steve Wheeler from Learning with e's.

Digital classrooms

Learning with 'e's

This is Part 5 in my series of posts on the future of learning and technology. There were sections on digital literacies and mobile learning, both of which we considered to be important for the success of education and learning in the future.

STEAM It Up with the 8 C’s! 50+ Ideas & Resources

Teacher Reboot Camp

Others are encouraged to create their own #EmojiScience videos and share them on social media with the hashtag #EmojiScience. Don’t forget to check out my recent post about my keynote at ICEIndiana, Byte-sized Potential and Learning with the 8 C’s. Get your copy of The 30 Goals for Teachers or Learning to Go. Assign students a different part of something needing to be labeled, such as the human skeleton , and create QR codes their peers scan and learn!

How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

The foundation of building a modern school will be based not only in futuristic architecture or fancy technology but designing advance learning spaces and learning environments. It will be about rethinking the foundations of what is education, teaching, and learning.

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Four game changers

Learning with 'e's

OLPC is premised on the basis of one child interacting with one free laptop, in many ways a counter to social forms of learning witnessed in communal contexts such as Mitra's Hole in the Wall project. Doug has some marked ideas about learning in the 21st Century.

10 Ways Pokémon Go Augments Real-World Education & Student Learning

ASIDE

mobile game ever, surpassing Twitter in daily active users and crashing its Niantic host server. But educators also appreciate the many learning opportunities that exist within the Pokémon Go app. Problem Solving - This Poké-distraction employs the best of gamification.

2016 Fall CUE Overview

CUE

I’ll be one of those #notatcue people, and will be engaging with #fallcue followers via social media from my home just outside of Chicago. I’m excited to serve as CUE’s social media ambassador from afar for my fourth CUE event!

Must-have features in any LMS

Neo LMS

Learning platforms features are standardized because users expect each platform to have the same basic features, such as integrating a school’s grading system in the LMS. Mobile apps and/or responsive design It’s standard nowadays for any platform to have an app that’s downloadable from the major app stores. Not only do they provide greater flexibility in terms of accessibility, but nowadays almost everyone owns a mobile device. Ideally learning platforms should offer both 2.

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7 Shifts To Create A Classroom Of The Future

TeachThought - Learn better.

Tomorrow’s Learning Today: 7 Shifts To Create A Classroom Of The Future. But therein lies the rub: Tomorrow’s learning is already available, and below are 7 of the most compelling and powerful trends, concepts, and resources that represent its promise.

STEAM It Up with the 8 C’s! 50+ Ideas & Resources

Teacher Reboot Camp

Others are encouraged to create their own #EmojiScience videos and share them on social media with the hashtag #EmojiScience. Don’t forget to check out my recent post about my keynote at ICEIndiana, Byte-sized Potential and Learning with the 8 C’s. Get your copy of The 30 Goals for Teachers or Learning to Go. Assign students a different part of something needing to be labeled, such as the human skeleton , and create QR codes their peers scan and learn!

Free from ALA: Library Technology Reports & more!

NeverEndingSearch

So if you’ve been wanting to read the report on Social Media Curation , I wrote with Brenda Boyer and Della Curtis, this is your opportunity. You’ll also find this past year’s titles (as well as an archive reaching back to 2001): David Lee King’s Managing Your Library’s Social Media Channels. Bohyun Kim’s Gamification. Amanda Goodman’s Digital Media Labs in Libraries. Bohyun Kim’s The Library Mobile Experience.

Is Online Education Better than Traditional Education?

Kitaboo on EdTech

Students have access to new technology which helps them learn and retain information in a far better manner. Here are few ways how online education impacts traditional education: Students Can Learn at Their Own Pace: Students have complete control over their lessons. Meaning, they can now learn as per their own pace and learning capacity. Each student learns and memorizes differently. Online learning allows them to take control of their own learning process.

Trends to watch in 2015: education and technology

Bryan Alexander

Online learning, or the teaching formerly knows as “distance learning” Will this keep growing? Skepticism about the quality of online learning could migrate to the general population. Let’s see if higher ed figures out mobile-first design, as ELI recommends.

STEAM It Up for Struggling Students! 15+ Resources

Teacher Reboot Camp

Get your copy of The 30 Goals for Teachers or Learning to Go. Teachers often share resources with these keywords- Content and Language Integrated Learning (CLIL) and Science Technology Engineering Arts Math (STEAM/STEM). Create a virtual learning space with Edmodo , Schoology , Weebly , Wikis, blogs, or other social media tools. Learn through cooking! Learn through games. Make it mobile! Recently added to the Survival Tips for Teachers !

A Brilliant Resource For Students That Think They Hate Writing

TeachThought - Learn better.

In fact, the negative effects of excess screen time and shorter attention spans due to social media are corroborated by recent studies that show only a quarter of American high school students are proficient in writing assessments, and one out of five have “below basic” writing skills.

International ed tech and pedagogical projects: notes from INTED 2017

Bryan Alexander

Gaming: many examples of people using games for learning, or gamification for public good (public health, for one). Interesting studies and projects, from using MOOCs on mobile devices to former colonies accessing courses created by their prior colonizers.

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Announcing the Library 2.0 "Emerging Technology" Mini-Conference

The Learning Revolution Has Begun

Tomorrow’s technologies are shaping our world today, revolutionizing the way we live and learn. Virtual Reality, Augmented Reality, Artificial Intelligence, Machine Learning, Blockchain, Internet of Things, Drones, Personalization, the Quantified Self.

Register for the Library 2.0 "Emerging Technology" Mini-Conference - Plus, Some Accepted Sessions Are Online!

The Learning Revolution Has Begun

Tomorrow’s technologies are shaping our world today, revolutionizing the way we live and learn. Virtual Reality, Augmented Reality, Artificial Intelligence, Machine Learning, Blockchain, Internet of Things, Drones, Personalization, the Quantified Self.

Next Week - The Library 2.0 "Emerging Technology" Mini-Conference - All Keynotes and Sessions Posted!

The Learning Revolution Has Begun

Tomorrow’s technologies are shaping our world today, revolutionizing the way we live and learn. Virtual Reality, Augmented Reality, Artificial Intelligence, Machine Learning, Blockchain, Internet of Things, Drones, Personalization, the Quantified Self.

Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

A quick round of introductions revealed some interesting trends: a growing number of liberal arts institutions are launched or growing online learning programs; many sought to find the distinct ways liberal arts institutions, and campuses pursuing liberal education, can use technology.

The Business of 'Ed-Tech Trends'

Hack Education

Among the major trends Meeker identified for 2017: mobile advertising, gaming, and healthcare. There are, after all, only so many times you can put “mobile” on your list of “what’s on the horizon” before folks begin to suspect your insights might not be that… insightful. ” She posits gaming as the new site for “modern learning,” with an emphasis on skills training and data-driven self-improvement.

The 2013 Reform Symposium This Week - Online, Free, and with Amazing Speakers and Presenters

The Learning Revolution Has Begun

It''s an online global event highlighting “wow” moments in teaching and learning , and the entire conference will be held online using the Blackboard Collaborate webinar platform, running out of my FutureofEducation.com community.

Education Technology and Data Insecurity

Hack Education

Pokémon Go, a free augmented reality game developed by Niantic (a company spun out of Google in 2015), became the most popular mobile game in US history this year. Pokémon Go generated more than $160 million by the end of July, hitting $600 million in revenue within its first 90 days on the market – the fastest mobile game to do so. ” “ 14 Reasons Why Pokémon Go Is The Future Of Learning.” Under surveillance when they use social media.

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