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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. To those working in higher education, some of the trends presented by the team may not have come as a surprise.

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Reinventing The School Desk: Tip Tap Tap And The Internet of Things

Fractus Learning

Tip Tap Tap Learning Analytics. Gamification for Learning. Through our cloud-based Learning Content Management System (LCMS), educators can source and control the delivery of quality and validated educational content from their own tablet, laptop or desktop. Leveraging Learning Analytics.

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Trends to watch in 2015: education and technology

Bryan Alexander

Primary and secondary schools are a battleground between iPads and Chromebooks, it seems. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now. The forthcoming Horizon Report thinks BYOD is one of the two major tech trends for 2016.

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