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Want to Make Your Course ‘Gameful’? A Michigan Professor’s Tool Could Help

Wired Campus

Mr. Fishman doesn’t define what he’s doing as gamification. In his opinion, that buzzword refers only to superficial elements of games, like points and leaderboards. The professor worked closely with Caitlin Holman, a doctoral student at Michigan, to develop the tool. (It million grant.

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Trends to watch in 2015: education and technology

Bryan Alexander

Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now. Big data and data analytics : interest in this is widespread and has some hefty power behind it. I’m not referring to the uses of tech in sports, but funding.

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