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10 Steps to Create Interactive K12 Learning Modules

Kitaboo on EdTech

Gamify the Learning Experience Who doesn’t enjoy a good game? Gamification of the learning experience is a process by which you incorporate game-like elements into your learning module. These could include setting a point system, creating levels of learning, rewarding students for answering questions correctly and so on.

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Current Trends in Education

eSchool News

But looking at 2024, here are some current trends in education: Technology Integration: Continued integration of technology into classrooms, with a focus on online learning, educational apps, and interactive tools. Regularly exchange ideas, attend meet-ups, and collaborate on projects. Platforms like Kahoot!

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Trends to watch in 2015: education and technology

Bryan Alexander

Online learning, or the teaching formerly knows as “distance learning” Will this keep growing? Skepticism about the quality of online learning could migrate to the general population. Big data and data analytics : interest in this is widespread and has some hefty power behind it.

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65 ways equity, edtech, and innovation shone in 2022

eSchool News

Here’s what they had to say: The demand for online learning will continue to grow in 2022 and possibly lead to the creation of virtual schools, which would introduce new AR and VR learning processes. Schools are turning to creative solutions such as immersive technology and gamification in the classroom.

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