article thumbnail

Game Education: It’s in Their DNA – Guest Post from Courtney Pepe

EdTechTeacher

Game #4 – Sphero the Robot. Harry Moore School of NJCU recently received a grant from Sphero, a company that makes ball-size glowing robots that teachers can use to o teach literacy, coding, STEM. They smile, laugh, and applaud as the iPad visually prompts them to shake the robot so it will change color over and over again.

article thumbnail

Epic Guide To Game Based Learning

The CoolCatTeacher

Does Gamification in Education Really Improve Learning? Gamification and Instructional Design by Mia MacMeekin includes a fantastic infographic to help understand some of the basics. Gamification in Education – a piece I wrote for Edutopia on this topic. Serious Games: Rethinking Gamification in Education with Cat Flippen.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

What?s New: New Tools for Schools

techlearning

launch of Be a Maker, an all-new mobile application that teaches children how to code by allowing them to program their Jibo robot. Children ages 7-12 can use the Be a Maker app to create customized programs for their Jibo robot to perform, including speech and expressions. JIBO BE A MAKER APP ( www.jibo.com ) Jibo, Inc.

Tools 57
article thumbnail

Coding for the Common Core – Apps for Integrating Coding With Math and ELA

EmergingEdTech

Image Source Dr. Leslie Suters is a faculty member in the College of Education’s Curriculum & Instruction Department at Tennessee Tech University. She present the session “Coding for the Core: [Please click on the post title to continue reading the full post. Thanks (and thanks for subscribing)!].