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6 E-learning trends currently shaping up the industry

Neo LMS

The e-learning industry is constantly evolving. With new learning technologies and techniques always emerging and evolving, it can be hard for anyone involved in creating and delivering learning materials to keep up. E-learning trends come and go. Mobile learning. Gamification.

Industry 274
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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Backing up the concepts behind adaptive learning, AI is not only able to guide students through courses, but it can also help inform learning predictions and on-the-fly personalization. The potential applications for this currently seem limitless, considering the presence of AI in several industries outside of education.

Trends 397
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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

Let’s take a look at the some of the innovation in E-learning industry in the last 10 years: The Usage of Smartphones. Using mobile for educational purposes is a slightly new concept. However, it has taken the e-learning industry by storm. MOOC is not a new concept in the e-learning industry.

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Reinventing The School Desk: Tip Tap Tap And The Internet of Things

Fractus Learning

However, the implications reach much further when it can take too much time to recognize that a student may have a learning difficulty with a particular subject, therefore the time to intervene with personalized supplementary materials will take much longer to mitigate the effect. Tip Tap Tap Learning Analytics. About the team.

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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

The report defines self-paced courseware as being accessed on a desktop or laptop and spanning the K-12, higher education, corporate training, and privately marketed software (such as that produced by language-learning company Rosetta Stone) sectors. Suppliers don’t pay for bad news.”.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

There is some thought that a certain percentage of instruction must be digital to qualify as “blended learning,” but there is no clear industry standard. Challenge-Based Learning. ” Game-Based Learning. Learning through games (from physical to digital). Gamification. Mobile Learning.