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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

How K–12 Classrooms Can Benefit from Robotics. Cracking the K–12 connection code requires a new approach, one that combines active-learning pedagogy with robotics in the classroom to deliver an interactive, immersive learning experience. . MORE FROM EDTECH: See how education robotics companies are invigorating K–12 learning.

Robotics 395
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What Technology or Teaching Tools Do You Use to Enhance Your Teaching?

eSchool News

Online collaboration tools: Foster teamwork and communication skills using collaborative platforms, enabling real-time group projects. Coding and robotics: Introduce coding and robotics programs for hands-on, experiential learning. Coding and robotics: Introduce coding and robotics programs for hands-on, experiential learning.

Tools 52
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Racism is a subtle, silent enemy of STEM classrooms

eSchool News

This thread of inequity continues through other groups of students such as English Language Learners and Students with Disabilities. Examples of microaggression can be scheduling major deadlines on important cultural event dates or making inappropriate and insensitive jokes about a particular group of students.

STEM 107
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

candidates at MIT’s Lifelong Kindergarten research group, say it all started with a single piece of feedback: “Just make learning fun.” Scrawled across a form, the advice came from a group of 12 year olds at a mindfulness retreat hosted at a school near MIT. A softer, more nuanced form of gamification is on the rise.

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How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

These four groupings provide an outline on how to cluster different ways to implement and integrate technology in education. Below are three examples of transformative EdTech innovations: Gamification in education is a key movement in EdTech. SAMR is an acronym standing for Substitution, Augmentation, Modification, and Redefinition.

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Racism is a subtle, silent enemy of STEM classrooms

eSchool News

This thread of inequity continues through other groups of students such as English Language Learners and Students with Disabilities. Examples of microaggression can be scheduling major deadlines on important cultural event dates or making inappropriate and insensitive jokes about a particular group of students.

STEM 52
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Game Education: It’s in Their DNA – Guest Post from Courtney Pepe

EdTechTeacher

Recently, Osmo has included a new feature which allows the user to load in his or her own sets of vocabulary images, meaning that this game can be used to teach academic vocabulary in any subject area or with any age group with minimal prep time on the part of the teacher. Game #4 – Sphero the Robot. The faculty at the A.