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Pros and Cons of Using eLearning Software in Your Classroom

Educational Technology Guy

Although some academic institutions and educational professionals still doubt the high value of eLearning software, technology-based education is no longer a myth. Lockdown aside, why are more teachers turning to online educational software? What are the benefits and drawbacks of its everyday usage? Here are some of them.

Software 195
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New Ways to Gamify Learning

Ask a Tech Teacher

But those webtools exemplify where the gamification of education started. Augmentation: Technology not only replaces a traditional tool but adds functionality, e.g. using Google Earth to explore the setting of a story rather than a map. e.g. using virtual meeting tools (like Google Hangouts) to include housebound students in a class.

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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

“We also melded the missions of coding in education with AR for this exploratory study to see if we could get favorable results in timing tests and user experiences,” said Nathan Dass , a researcher and software engineer at Google AI. “We Virtual and Augmented Reality Platforms Can Make Coding Fun.

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Reaching edtech harmony in your classroom

eSchool News

For increased engagement and collaboration, teachers are relying on new teaching methods such as microlearning and gamification. The key to this evolution lies in the operating systems that power smart boards, equipped with pre-installed software such as whiteboarding apps and web browsers.

EdTech 121
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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

According to a Google report , almost 80% people don’t exit their homes sans smartphones. Gamification in the Learning Process. Gamification means integrating game mechanics and learning content together to retain and improve skills of a person using it. Smartphones have become an essential part of our lives.

MOOC 127
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What Will Online Learning Look Like in 10 Years? Zoom Has Some Ideas

Edsurge

That’s mainly because Zoom’s open software developer kit—or SDK—lets third-party companies build their own apps—and existing apps include icebreaker games and even a Kahoot integration. They’re bullish on Kahoot-like gamification features and new ways of assessing students, too. (No,

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A Step-by-Step Guide On How To Create Your First Online Course

EdTech4Beginners

Learning in an online course is built in such a way that you plan a training program and combine several interaction formats to improve engagement – text, video, images, tests, gamification, open-ended questions, and other interactive elements. Plugins (or third-party software) on your site. Screencasting. Conclusion.

Course 147