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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

According to a Google report , almost 80% people don’t exit their homes sans smartphones. Massive Open Online Courses (MOOC). MOOC is not a new concept in the e-learning industry. Many prestigious universities such as Harvard offers MOOC at minimal or no cost. Gamification in the Learning Process.

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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Today, Gaggle provides our Safe Classroom Learning Management System and Safety Management products for Google Apps for Education or Office 365 to millions of students who are creating, collaborating and sharing in a safe environment. If you are under 25, you’ve probably never even heard of Blue Mountain. The list goes on and on.

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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Today, Gaggle provides our Safe Classroom Learning Management System and Safety Management products for Google Apps for Education or Office 365 to millions of students who are creating, collaborating and sharing in a safe environment. If you are under 25, you’ve probably never even heard of Blue Mountain. The list goes on and on.

EdTech 40
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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Gamification. Google Apps for Education. Google Apps for Education. A collection of software bundled by Google that is available on a subscription model for schools and classroom. Services include Google Drive, Google Docs, Gmail, and more. Google Classroom. Genius Hour. ” Heautagogy.

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Education Technology and the Year of Wishful Thinking

Hack Education

Much like “brain training,” “brain scanning” was repeatedly hyped this year as a possible way to improve the efficacy of education software. Pokemon Go : “Why Pokemon Go shows the future of learning gamification,” according to Education Dive at least. Or MOOCs even. Bonus: “ 5.3

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Education Technology and Data Insecurity

Hack Education

Pokémon Go, a free augmented reality game developed by Niantic (a company spun out of Google in 2015), became the most popular mobile game in US history this year. I’ll look more closely at discrimination by design – in software and in algorithms – in the final article in this series.) “ Seen ” cheating.).

Data 40