Remove Gamification Remove Google Remove Mobility Remove System
article thumbnail

5 Benefits of Adding Gamification to Classrooms

TeacherCast

After all they know more about computers, mobiles, and game applications than they can ever know about libraries, slide projects , and inks. What is Gamification? Gamification is when you choose to use the elements of a game to add flavor to the classroom environment. Gamification A id s Cognitive Development.

article thumbnail

Innovation In E-learning In The Last 10 Years

EdTech4Beginners

Using mobile for educational purposes is a slightly new concept. The material that is available for e-learning on a mobile device is specifically designed by expert instructional designers to make it compatible with a small screen. According to a Google report , almost 80% people don’t exit their homes sans smartphones.

MOOC 127
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Must-have features in any LMS

Neo LMS

Learning platforms features are standardized because users expect each platform to have the same basic features, such as integrating a school’s grading system in the LMS. Mobile apps and/or responsive design It’s standard nowadays for any platform to have an app that’s downloadable from the major app stores. Why not Office only?

LMS 150
article thumbnail

Reaching edtech harmony in your classroom

eSchool News

For increased engagement and collaboration, teachers are relying on new teaching methods such as microlearning and gamification. What’s more, they need to be interoperable and accessible not only on laptops and mobile devices but also on smart boards. Finally, there’s also a drive toward more community and outreach.

EdTech 120
article thumbnail

And the top e-learning trends for 2016 are.

Neo LMS

First, mobile learning. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. And learning platforms are starting to get mobile developers to publish mobile apps and have them updated on a regular basis. Second, the introduction of gamification.

Trends 150
article thumbnail

How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

The process of rejuvenating an educational system set up a few hundred years ago will take generations to redefine. Creating a new system that will fit the needs of students for the next century will be a multifaceted endeavor. When building a contemporary education system choosing which educational model to use will be a challenge.

How To 321
article thumbnail

How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

What this means is that they add AR features to their books, for example, a lesson on the blood circulatory system may have a digitally-enabled heart that would come alive, showing its functioning in real time, when the students point the AR app to the diagram. However, it is important to make a distinction between games and gamification.