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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

According to a Google report , almost 80% people don’t exit their homes sans smartphones. This is the level of vitality of smartphones which makes it necessary for the e-learning industry to introduce mLearning, i.e., mobile learning on a large scale. MOOC is not a new concept in the e-learning industry.

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And the top e-learning trends for 2016 are.

Neo LMS

First, mobile learning. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. And learning platforms are starting to get mobile developers to publish mobile apps and have them updated on a regular basis. Second, the introduction of gamification.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Learning through games (from physical to digital). Gamification. The allotment of a specified amount of time in a formal learning environment for the purpose of self-directed learning. (23). Google Apps for Education. Google Apps for Education. Services include Google Drive, Google Docs, Gmail, and more.