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How EdTech is Changing the Face of Education

EdTech4Beginners

Digital platforms like Google Classroom and Microsoft Teams enable students to work together seamlessly, irrespective of their physical location. Gamification of Education Gamification in education integrates game-design elements into learning, making it more engaging and motivating.

EdTech 113
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New Ways to Gamify Learning

Ask a Tech Teacher

But those webtools exemplify where the gamification of education started. Augmentation: Technology not only replaces a traditional tool but adds functionality, e.g. using Google Earth to explore the setting of a story rather than a map. e.g. using virtual meeting tools (like Google Hangouts) to include housebound students in a class.

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What is pedagogy? Understanding the foundations of effective teaching and learning

Hapara

In simple terms, pedagogy is how educators approach instruction and learning, use curriculum and plan to meet goals. Or they can be activities such as a science lab write-up, a low-stakes quiz or a Google Drawing. Gamification Educators can include gamification in teaching and learning to motivate students.

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5 ways to teach like a pirate

eSchool News

Students could try to guess who they will be meeting with or where they are from. Utilizing tools like Google Forms, educators can craft digital scavenger hunts with self-assessing questions, promoting engagement and autonomy in learning. The mystery hook could be applied when connecting to experts, authors, or other classes.

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Reaching edtech harmony in your classroom

eSchool News

It’s important to understand the challenges more closely and how an integrated, interoperable, and effective educational technology ecosystem can meet the evolving landscape of learning for more efficient, impactful, and secure learning experiences. Finally, there’s also a drive toward more community and outreach.

EdTech 116
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What Will Online Learning Look Like in 10 Years? Zoom Has Some Ideas

Edsurge

Look for more augmented and virtual reality integrations Google has been in the virtual field trip game for years, through its inexpensive cardboard headsets that use ordinary smartphones. They’re bullish on Kahoot-like gamification features and new ways of assessing students, too. (No,

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KyEdRPG Spotlight: Chad Collins and "The Academy"

Adam Watson Edtech Elixirs

Each of these classes has a corresponding Google Site as first designed by Chad, which consists of unique, personalized paths of learning. In actuality, these are "Mastery Checks" of learning that are assessed by the teacher, and if the student does not meet the requirements, are asked to revise and resubmit.