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Game On: How Four Community College Professors Spawned the CUNY Games Network

Edsurge

Borough of Manhattan Community College (BMCC) started collaborating on game-based learning (GBL) in developmental math and writing instruction in the mid-2000s, they had no idea what they were setting in motion. Connecting the Dots Between Enjoyment and Learning. When four professors from the.

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AI in VR and AR with Rachelle Dené Poth

The CoolCatTeacher

It was like a 90 minute workshop and it was a sold out session. So maybe that's where it stems from. And those were the biggest topics that I found. As far as like… immersive technologies and emerging technologies while at ISTE. And I had a session on Monday morning. So I was pretty excited about that. Yeah, I don't know.

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#iste17 trends: Google, Touch Screen Chromebooks and More

The CoolCatTeacher

Whether it is learning from home through online courses, professional development, conference workshops or as a keynote speaker Kasey is a relentless innovator of ideas and a devoted transformer of classrooms and teaching.

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MIND Research hosts math fair in Chicago

eSchool News

That, and the fact that 20 percent of all US jobs require skills in at least one of the science, technology, engineering or math (STEM) fields, has helped to make it a national education priority to inspire a new generation to embrace math skills and problem solving. co-founder and CEO of MIND Research Institute.

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Learning Revolution Free PD - Student Entrepreneurship - Gaming in Ed - Google Summit Recordings

The Learning Revolution Has Begun

GBLNYC has over 500 members and hosts monthly events ranging from networking socials, educational game demonstrations, expert presentations, and game design workshops. We have partnered with BrainPOP, NYU''s Game Center, and Teach for America, among others. Register here.

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We Asked Teachers What They Want From Edtech. Here’s What They Said.

Edsurge

Activities like writing workshops and group projects go a long way towards building creative and critical thinking skills, but can be challenging and time consuming for teachers to execute at scale. Solution: District leaders must conduct a review of their instructional technology portfolio at least once every three years.

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8 maker tools to inspire next-gen innovation and design

eSchool News

The group offers hands-on electronics and programming workshops in the New Orleans area, as well as a summer camp at Loyola University. is a free game-based learning platform that allows teachers—or students—to create their own learning games using videos, images, and multiple-choice questions.