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Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

million, on the heels of their official market launch and initial game release due June 1st, 2016, raising the total investment to nearly $2 million. Triseum has grown to over thirty staff, incorporating former Texas A&M University students, professors and leading experts in game development from around the country.

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The Critical Power Skills Needed for the AI Era

Edsurge

A recent survey from EY research shows that 71 percent of employees with knowledge of artificial intelligence are concerned about it. Students learn critical skills through NXTLVL's game-based learning program. We can’t overlook STEM. If you’re reading this, you might have AI anxiety.

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Top 8 Advantages of an Interactive STEM Curriculum

Kitaboo on EdTech

What is STEM? The acronym STEM stands for Science, Technology, Engineering, and Mathematics. More recently, arts were added to this educational model, as educators believed that art and creativity play an important role in the understanding of the former subjects in the STEM Curriculum , thus changing the acronym from STEM to STEAM.

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9 Ideas for Ending the School Year Well

The CoolCatTeacher

And so I also just try to find things to do that they love and projects STEM activities with Legos or maybe making fidget or fidget spinners, things like that. article I'll linked to in the show notes that looked at a lot of the research about truly life-changing teachers, truly life-changing teachers survey their students.

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Survey: Teachers now use twice as much gaming and video in the classroom

eSchool News

Annual survey reveals digital resources such as game-based environments and online videos have experienced increased use in classrooms. Teachers’ use of game-based environments and online apps has doubled in the last six years, according to the annual Speak Up survey released on May 5.

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Automation Will Hit Young People Hardest. Can These Nonprofits Prepare Them for It?

Edsurge

This includes girls, who were already underrepresented in STEM fields before the pandemic added new caretaking responsibilities for many of them that sidelined their education. Also there’s a game-based learning element to it. There’s a lot of scenario-based prompts, so it’s really playful.

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The Friday 4: Your weekly ed-tech rewind

eSchool News

The future of education, including citizen science apps, increases in gamification and game-based learning, and artificial intelligence’s impact on the education industry. Schools are gamifying science with this new STEM app. K-12 gaming is still on the rise. Gaming is growing, that’s for sure.