Remove Game-Based Learning Remove Robotics Remove STEM Remove Student Engagement
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The Future of STEM Education: 5 Innovative Ideas About to Break Through

Educational Technology Guy

The Future of STEM Education: 5 Innovative Ideas About to Break Through by Kate Began With our world becoming increasingly technology-driven, there is growing demand for workers in science, technology, engineering and mathematics (STEM) fields. STEM education will only become more important moving forward.

STEM 254
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Making Sense of the Metaverse in Education

EdTechTeacher

For example, AV1 is a distance-learning robot in the UK that allows children suffering from long-term illness to attend school. AV1 acts as a proxy for the student; it can raise its hand, share with the class, or speak quietly with classmates.

Education 191
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Epic Guide To Game Based Learning

The CoolCatTeacher

100+ Game Based Learning Resources to Get Started in Your Classroom From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Games are fun. Game based learning excites learning in my classroom. Game Based Learning in My Classroom. By Jennifer Roland.

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The Trends and Challenges Shaping Technology Adoption In Schools

MindShift

An increasing number of educators are finding that collaborative, hands-on learning requires a different type of space than most traditional classrooms offer, and that the learning environment greatly impacts both pedagogy and student engagement.

Trends 28
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

Competing [in a game] doesn’t work as motivation for every student. But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun. But it also can’t offer boring bits of information interspersed with fun games.