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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The first goal was to create an environmental scan of the digital learning environment in higher education with a focus on adaptive technology. She mentioned that while there are many trends and expectations around technology, there is also a corresponding lack of data-driven evidence that can inform effective implementations.

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Leveling Up Language Learners’ 21st-Century Skills with Minecraft

Edsurge

Language Learning and Minecraft. Learning English in Minecraft: a case study on language competences and classroom practices. Minecraft MOOC EVO Minecraft MOOC YouTube. Ideas for Using Minecraft in the Classroom. IrvSpanish. Vance Stevens. A Minecraft Education.

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The Trends and Challenges Shaping Technology Adoption In Schools

MindShift

Every year for the past 15 years the New Media Consortium and the Consortium for School Networking (CoSN) have been taking the pulse of where education technology stands among K-12 educators. Trends affecting the adoption of technology in schools. NMC/CoSN Horizons Report: K-12 Edition). CHALLENGES.

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Learning Revolution Free PD - Google Summit - Student App Development - Maker Education - Reinventing Higher Ed

The Learning Revolution Has Begun

This is a free event bringing together educators, researchers, game developers and innovators from around the world, being held Monday September 15th - Friday September 19th. This conference will offer a variety of perspectives, from educators and game developers to researchers and administrators. See you there!

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Video for learning: Today and tomorrow

Learning with 'e's

Alternative modes Today, education has expanded beyond traditional learning spaces into distance education , blended learning, flipped classrooms , mobile learning, and online delivery through technologies such as MOOCs ( Massive Open Online Courses ). Again, this mode is dependent on high quality video content.

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?Meet Intel Education Accelerator’s Newest Cohort of EdTech Visionaries

Edsurge

This year’s cohort, whose products range from game-based learning to AI-generated flashcards, has a lot to be excited about. KiraKira : The all-female team at KiraKira has a big goal in mind: get more girls interested in STEAM (Science, Technology, Engineering, Arts and Mathematics). Based in Honolulu, Hawaii, Comprend.io

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Learning Revolution Conference Schedule - Online and Free NEXT WEEK

The Learning Revolution Has Begun

Rochelle Franklin, Director of Faculty Training and Development Kids Afield: Technology, Nature, Communication - Robin K. Long,Teacher Environmental Education, Biology and General Science Learning through your workplace - Lidmyla Kovalova, CEO of G.U.N. They feel NO pain!