Top 8 Advantages of an Interactive STEM Curriculum

Kitaboo on EdTech

What is STEM? The acronym STEM stands for Science, Technology, Engineering, and Mathematics. More recently, arts were added to this educational model, as educators believed that art and creativity play an important role in the understanding of the former subjects in the STEM Curriculum , thus changing the acronym from STEM to STEAM. Why is STEM Training Important? And that is precisely why it is important to create more awareness of STEM.

STEM 49

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Keep posted on what is happening in education with these articles highlighting educational initiatives involving social media as a teaching and learning tool, bring your own device programs, iPads and assessment, STEM, learning analytics, accessibility to digital curriculum and game-based learning! Feel free to share these articles with your professional learning community

FETC Converge - Untitled Article

FETC Converge

Keep posted on what is happening in education with these articles highlighting educational initiatives involving social media as a teaching and learning tool, bring your own device programs, iPads and assessment, STEM, learning analytics, accessibility to digital curriculum and game-based learning! Feel free to share these articles with your professional learning community

FETC Converge - Untitled Article

FETC Converge

Keep posted on what is happening in education with these articles highlighting educational initiatives involving social media as a teaching and learning tool, bring your own device programs, iPads and assessment, STEM, learning analytics, accessibility to digital curriculum and game-based learning! Feel free to share these articles with your professional learning community

FETC Converge - Untitled Article

FETC Converge

Keep posted on what is happening in education with these articles highlighting educational initiatives involving social media as a teaching and learning tool, bring your own device programs, iPads and assessment, STEM, learning analytics, accessibility to digital curriculum and game-based learning! Feel free to share these articles with your professional learning community

FETC Converge - Untitled Article

FETC Converge

Keep posted on what is happening in education with these articles highlighting educational initiatives involving social media as a teaching and learning tool, bring your own device programs, iPads and assessment, STEM, learning analytics, accessibility to digital curriculum and game-based learning! Feel free to share these articles with your professional learning community

FETC Converge - Untitled Article

FETC Converge

Keep posted on what is happening in education with these articles highlighting educational initiatives involving social media as a teaching and learning tool, bring your own device programs, iPads and assessment, STEM, learning analytics, accessibility to digital curriculum and game-based learning! Feel free to share these articles with your professional learning community

FETC Converge - Untitled Article

FETC Converge

Keep posted on what is happening in education with these articles highlighting educational initiatives involving social media as a teaching and learning tool, bring your own device programs, iPads and assessment, STEM, learning analytics, accessibility to digital curriculum and game-based learning! Feel free to share these articles with your professional learning community

Welcome to LRP’s Future of Ed Tech eNewsletter

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Count on LRP’s Future of Ed Tech eNewsletter to keep you abreast of the top issues in the field, including articles that highlight educational initiatives involving social media as a teaching and learning tool, bring-your-own device programs, iPads and assessment, STEM, learning analytics, accessibility to digital curriculum, and game-based learning. Be sure to share articles with your professional learning community!

Welcome to LRP’s Future of Ed Tech eNewsletter

FETC Converge

Count on LRP’s Future of Ed Tech eNewsletter to keep you abreast of the top issues in the field, including articles that highlight educational initiatives involving social media as a teaching and learning tool, bring-your-own device programs, iPads and assessment, STEM, learning analytics, accessibility to digital curriculum, and game-based learning. Be sure to share articles with your professional learning community!