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With Eyes on Asia, Kidaptive Raises $19.1M to Grow Its ‘Invisible’ Adaptive Learning Platform

Edsurge

When some kids grow up, they stop gaming and go abroad. Once known for a learning game, the Redwood City, Calif.-based based company now touts itself as a provider of adaptive-learning technologies for educational content providers. But those days of designing games and content may be over.

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Making Sense of the Metaverse in Education

EdTechTeacher

But, metaverse technologies are growing quickly and have enormous implications for the future of teaching and learning. ” Also, K20 Educators is a new social learning network where educators can meet in the metaverse (“eduverse”) and learn about fundamental metaverse technologies. And that’s understandable.

Education 191
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Gamification in Education

Kevin Corbett

It is from Knewton Learning. As I’ve written in previous posts, it’s first important to distinguish Game-based Learning from Gamification , while recognizing there are measurable cognitive, social, emotional, and learning increases, with successful implementation. Why Bother?

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Gamification in Education

Kevin Corbett

It is from Knewton Learning. As I’ve written in previous posts, it’s first important to distinguish Game-based Learning from Gamification , while recognizing there are measurable cognitive, social, emotional, and learning increases, with successful implementation. Why Bother?

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The Stories We Were Told about Education Technology (2019)

Hack Education

That’s why stories about the golly-gee-whiz prospects of learning to code, game-based learning, social emotional learning, artificial intelligence, blockchain transcripts, and tutoring — by chatbots or by gig workers — still fill the pages of these publications. Something about "learning engineers".