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Making Sense of the Metaverse in Education

EdTechTeacher

One example is Knewton , an AI-powered platform that tailors personalized lesson plans to students. These so-called “adaptive” or “personalized” AI-infused learning platforms are increasingly being introduced into schools and universities.

Education 190
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With Eyes on Asia, Kidaptive Raises $19.1M to Grow Its ‘Invisible’ Adaptive Learning Platform

Edsurge

Kidaptive first entered the edtech market in 2012 with Leo’s Pad, a game-based learning app that offered mini-games and puzzles to assess cognitive skills in young children. Once the industry’s poster child for adaptive learning, Knewton boasted working with dozens of publishers, including Pearson and McGraw-Hill.

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Gamification in Education

Kevin Corbett

It is from Knewton Learning. As I’ve written in previous posts, it’s first important to distinguish Game-based Learning from Gamification , while recognizing there are measurable cognitive, social, emotional, and learning increases, with successful implementation.

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Gamification in Education

Kevin Corbett

It is from Knewton Learning. As I’ve written in previous posts, it’s first important to distinguish Game-based Learning from Gamification , while recognizing there are measurable cognitive, social, emotional, and learning increases, with successful implementation.

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The Stories We Were Told about Education Technology (2019)

Hack Education

That’s why stories about the golly-gee-whiz prospects of learning to code, game-based learning, social emotional learning, artificial intelligence, blockchain transcripts, and tutoring — by chatbots or by gig workers — still fill the pages of these publications. LOL LOL LOL.