Remove Game-Based Learning Remove Gamification Remove Mobility Remove Smartphone
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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Today, what with Apple’s Siri, Microsoft’s Cortana, and your everyday text-based chatbots, AI has experienced at-home integration around the world. Beyond simple smartphone commands, AI has found a use in the context of eLearning. Gamification. Mobile Learning.

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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

Also, with smartphones and Internet connections, they have any time access to online resources. This builds the case for educators to harness technology and improve learning outcomes for K-12 school students. AR-enabled worksheets: These sheets are a great way to motivate K-12 students to learn by doing. REQUEST DEMO READ MORE.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. BYOD is often seen as a way of solving budget concerns while increasing the authenticity of learning experiences , while critics point to the problems BYOD can cause for district IT, privacy concerns, and more. Gamification.