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Game On: Teachers Should Continue to Gamify Classrooms

EdTech Magazine

Get Your Gamification On. Several years ago, gamification was an emerging trend and even named one of the Horizon Report’s Top 10 things driving educational change. Of course, you don’t need an actual game or app to use elements of gamification in the classroom. Gamification allows teachers and students to connect.

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Current Trends in Education

eSchool News

Platforms like X/Twitter, LinkedIn, and education-specific websites offer spaces for educators to share experiences, resources, and insights. Innovative K-12 education ideas are crucial for creating engaging, effective, and future-ready learning environments. What are innovative educational ideas? Platforms like Kahoot!

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Makerspace Starter Kit Updated

The Daring Librarian

I follow the Makey Makey guys on Twitter , too! Gamification for the Win! gamification -> Read my latest blog post for more! ?? Link on profile or Twitter Or Google: The Daring Librarian-Cheers! Also, promote via email, Twitter, and Instagram. Twitter: @GwynethJones - IG: The Daring Librarian.

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Makerspace for Little or Nothing

The Daring Librarian

As promised -- from My Makerspace Guru Diana Rendina: How to Start a Makerspace When You’re Broke Starting a Makerspace: Baby steps 3 Design Challenges for the Low-tech Makerspac e Or just search her blog for all her posts on the Maker Movement and be sure to follow her on Twitter! Twitter: @GwynethJones - IG: The Daring Librarian.

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Are You Prepared For The Future Of Social Learning?

TeachThought - Learn better.

The challenge becomes how to ingrain the knowledge of the teacher, their skills and efficacy in explanation into the almost infinite expanse of knowledge that students get through shared Facebook posts, Twitter links, YouTube videos, Quora threads, or any number of constantly emerging and growing online resources.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

Claims on Twitter : Students read a tweet and explain why it might or might not be a useful source of information. News on Twitter : Students consider tweets and determine which is the most trustworthy. Claims on YouTube: Students watch a short video and explain why they might not trust a video that makes a contentious claim. .