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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

The aspects of games that make them enjoyable are used in a classroom setting, such as player control, opportunities for leveling up, immediate feedback, and social connection. MOOC refers to a massive online open course, a type of distance learning. Digital citizenship refers to appropriate and responsible use of technology.

Trends 97
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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

The aspects of games that make them enjoyable are used in a classroom setting, such as player control, opportunities for leveling up, immediate feedback, and social connection. MOOC refers to a massive online open course, a type of distance learning. Digital citizenship refers to appropriate and responsible use of technology.

Trends 52
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14 Examples Of Innovation In Higher Education

TeachThought - Learn better.

Video Streaming/ Flipped Classroom/eLearning Trends. From Zoom to Skype to Webinars and even live streaming on social media itself, video is perhaps the most visible and common form of technological innovation in K-12 and higher ed. The flipped classroom movement seems to, in pockets, be threatening the college lecture.

Examples 141
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A Flipped Classroom Approach: Tips from 3 Bett Speakers

ViewSonic Education

We’ve asked 3 Bett show speakers about their views on the tried-and-tested flipped classroom approach, which has been used to boost learning results from K-12 all the way through higher education for over 25 years. Below you’ll find professional insight into: What is a flipped classroom approach?

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Any colour you like: Learner autonomy and choice

Learning with 'e's

autonomy e-reader education flipped classroom Games console intrinsic learning MOOC motivation smart mobile student choice Technology' Now that is all about to change. Unported License. Posted by Steve Wheeler from Learning with e''s.

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Khan Academy Has Inspired Imitations Across Disciplines. MEDKSL is the Latest.

Edsurge

I could see that my students were distracted by social media during the lecture. With a flipped-classroom model, as it is called, Sharma has noticed an increase in student participation and engagement—and he’s getting lots of positive feedback. “I

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New learning environments: The challenge and the promise #EDENchat

Learning with 'e's

The last two decades alone have seen a rapid rise in popularity of the World Wide Web, smartphones, social media, social networks, augmented reality, wearable technologies and user generated content sites.