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12 Ways to Use Videos for Learning in the Classroom

ViewSonic Education

Using video for learning in the classroom has been around for decades, but with the growth of digital technology in recent years, the range of opportunities is now greater than ever before. These days, video resources are readily available online, and teachers can make use of them in a much more integrated way.

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Video-Assisted Learning: Using Educational Videos to Teach

ViewSonic Education

Video-assisted learning is a growing strategic teaching approach in many modern classrooms. Educational videos are now more accessible than ever and teachers are increasingly making use of this readily available resource. Video-assisted learning at its core is simply using videos in lessons.

Video 409
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10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

1 – Flipped Classroom Concepts for Homework The flipped classroom has been around for a while. In a flipped classroom, students watch lectures and other lesson content on video. When video conferencing with your students, your engagement time is more limited, and therefore more valuable.

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The pivotal role of edtech in the hybrid classroom

Neo LMS

Classroom discussions and group work are often included but don’t always last enough to clarify all issues. When lectures move online through pre-recorded video lessons , time in the classroom can be spent differently. This technique is also called “the flipped classroom.”

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The Flipped Classroom: Response Tools

Class Tech Integrate

Video Interaction - EdPuzzle & PlayPosit These two EdTech tools offer an interactive video instruction experience to students and teachers. PlayPosit (formally known as EduCannon) and EdPuzzle allow you to upload a video, or take one from YouTube, and add multiple question types.

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Distance learning during the pandemic: Improvise. Adapt. Overcome!

Neo LMS

And for those that already have some experience with the flipped classroom, things are already a lot easier. Another thing that is proved to both student engagement rate, is the use of gamification. Once everyone has a good grasp of this concept — both teachers and students — things become a little easier.

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Gamification Stage Three: The Constraint

techlearning

What I am saying is when I think about video games, I remember all the good times I had with people I care about. That is why the highest form of gamification, what I call stage 3 , is using video game techniques to create experiences for students. Specifically, the transmedia, networked narrative that video games do so well.