7 e-learning trends for educational institutions in 2017

Neo LMS

7 e-learning trends for educational institutions in 2017. Without further ado, here are seven e-learning trends that could shape the edtech landscape in 2017: Gamification. This is tightly connected with the flipped classroom technique.

Trends 289

10 Emerging Education Technologies

Edudemic

What about the use of digital textbooks, adaptive learning, collaboration with other schools or flipped classrooms? These technologies represent some of the cutting edge tools and trends in education. Articles Featured Tools Trends 3D printing blended learning cloud edtech featured flipped classroom gamification hands-on sharing technology wearable computing

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And the top e-learning trends for 2016 are.

Neo LMS

It’s December, it’s almost the end of the year and it's time to talk about the 2016 e-learning trends. So, to get you straight to the point - I’m here to point out, what I deem, will be the ed tech trends for the next year. Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. SHEG also offers two other fabulous portals filled with resources to help classroom teachers and teacher librarians inquiry and historical analysis.

Its 2019. So Why Do 21st-Century Skills Still Matter?

Edsurge

In my own work with educators around the globe, I’ve watched the emergence of 21st century trends such as makerspaces, flipped learning, genius hour, gamification, and more. From Mission to Methods How wide is the gap between lofty aspirations for learning and day-to-day classroom practice? Translating from vision to classroom implementation “is the journey we’re all on now,” says Ken Kay.

10 Experts’ Predictions for Education and Technology in 2016

GoConqr

But that hasn’t stopped us from asking a number of experts in education and technology to gaze into their crystal balls and share their thoughts on one major EdTech trend we can expect to see lighting up learning and one major challenge that education will face in 2016. Technology and the classroom – major trends and challenges. Trend. Trend. Trend. One of the biggest EdTech trends in 2016 and for the years to follow will be gamification.

4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Today, Gaggle provides our Safe Classroom Learning Management System and Safety Management products for Google Apps for Education or Office 365 to millions of students who are creating, collaborating and sharing in a safe environment. ” Lesson learned #3: Don’t chase trends.

Five years celebrating everyday heroes  

Daily Edventures

And while every teacher, student, administrator or school leader has a different story to tell, clear trends have emerged from the change agents we’ve highlighted. Here are five major trends we’ve discovered on Daily Edventures over the last five years: 1) 1:1 learning. 2) Gamification.

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large. Flipped Classroom. Gamification. Google Classroom.

Education Technology and the Year of Wishful Thinking

Hack Education

But despite the settlement and despite what science journalist Ed Yong politely calls “ The Weak Evidence Behind Brain Training Games ,” “brain training” remains quite a popular product in education technology, with the phrase “brain-based” used to “scientize” all sorts of classroom practices. Pokemon Go : “Why Pokemon Go shows the future of learning gamification,” according to Education Dive at least.