And the top e-learning trends for 2016 are.
DECEMBER 3, 2015
It was the age where almost everyone owned a smartphone - whether it was Android, Apple or Windows Phone. Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games. Here we go… Cloud classroom In 2015, cloud integration was the norm and most learning resources were already starting to be cloud-integrated.