Remove Flipped Classroom Remove Gamification Remove MOOC Remove Tools
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10 Experts’ Predictions for Education and Technology in 2016

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One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process. The 2016 learner is a digital native with far more technological resources at their disposal than ever before.

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50 Alternatives To Lecturing

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Explaining an idea verbally, especially if being done to clarify a context or history of circumstance–can be a powerful tool if used expertly. Or in a “flipped classroom” setting where the “lecture” is designed to be consumed at the student’s own pace (using viewing strategies , for example).

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A Dictionary For 21st Century Teachers: Learning Models & Technology

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The Christensen Institute clarifies that “the Rotation model includes four sub-models: Station Rotation, Lab Rotation, Flipped Classroom, and Individual Rotation.” Challenge-Based Learning is a learning model pushed by Apple that promotes the academic classroom as a think tank to solve authentic problems.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

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You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations.