Remove Flipped Classroom Remove Gamification Remove MOOC Remove Smartphone
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10 Experts’ Predictions for Education and Technology in 2016

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One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process. The most common device among students is the smartphone. Russell Stannard (Educational Technologist, UK).

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A Dictionary For 21st Century Teachers: Learning Models & Technology

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” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. The Christensen Institute clarifies that “the Rotation model includes four sub-models: Station Rotation, Lab Rotation, Flipped Classroom, and Individual Rotation.” Flipped Classroom.