Remove Flipped Classroom Remove Gamification Remove Mobility Remove Smartphone
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And the top e-learning trends for 2016 are.

Neo LMS

First, mobile learning. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. It was the age where almost everyone owned a smartphone - whether it was Android, Apple or Windows Phone. Second, the introduction of gamification. Classrooms will finally become cloud-centric.

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Is Augmented Reality Technology The Future of Education ?

Kitaboo on EdTech

The number of smartphones sold to users had crossed the 1.5 Gamification. Better User Interaction: Interactive courseware results in increased involvement with learners since they can access engaging content from their smartphones. The Importance of eBooks in a Flipped Classroom | Flipped eBooks.

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Study Tools: Which are the Latest in EdTech Innovation?

Kitaboo on EdTech

Videos also support hybrid, blended, and flipped classrooms, allowing teachers to integrate them into the lessons in both offline and online classrooms. You simply have to play the audio file on your smartphone and listen to it via Bluetooth. The students can also watch the video both in class and at home.

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process. Mobile learning. The most common device among students is the smartphone. GoConqr Click To Tweet.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. The Christensen Institute clarifies that “the Rotation model includes four sub-models: Station Rotation, Lab Rotation, Flipped Classroom, and Individual Rotation.” Flipped Classroom.