Remove Flipped Classroom Remove Gamification Remove Mobile Learning Remove MOOC
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10 Experts’ Predictions for Education and Technology in 2016

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One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process. Mobile learning. It is therefore important that eLearning content is mobile supported.

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50 Alternatives To Lecturing

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In the background knowledge-building phase of learning, for example. Or in a “flipped classroom” setting where the “lecture” is designed to be consumed at the student’s own pace (using viewing strategies , for example). School-to-school instruction (using Skype in the classroom , for example).

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A Dictionary For 21st Century Teachers: Learning Models & Technology

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.” It is generally accepted that there are four models of blended learning: Rotation, Flex, A La Carte, and Enriched Virtual. The Christensen Institute clarifies that “the Rotation model includes four sub-models: Station Rotation, Lab Rotation, Flipped Classroom, and Individual Rotation.” Flipped Classroom.