Teens and Tech: Distinguishing Addiction from Habit

MindShift

For over a decade Gabe Zichermann was a self-described “cheerleader” for what’s called “gamification.” In that moment, the app serves up an intervention like a breathing exercise, or an invitation to get in touch with a friend.

Re·Con·Figures: The Pigeons of Ed-tech

Hack Education

Papert, who helped develop the first programming language for children, LOGO, and its beloved Turtle robot, and who passed away earlier this year, was a visionary thinker about computers as powerful “objects to think with.” Gamification.