3DBear Review: The Augmented Reality Classroom Pro

The CoolCatTeacher

For example, I had to assess “over the shoulder” by looking at what students were doing. First, 3D bear is a free download for smartphones and tablets. You can use it and learn. Here’s one example of how 3D Bear can be used for a real world conversation.

7 Ways My Interactive Display is a Key Part of My Student-Centered Classroom

The CoolCatTeacher

Students work on their own computers sometimes; however, there are many times (like the Avengers Photoshop example) where I want students interacting with and manipulating digital objects as they discuss and work together.

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Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

Many educators find that gamifying learning keeps students engaged. BreakoutEDU , for example, is an educational game platform that includes a curated set of physical materials—think padlocks, boxes and invisible ink—and activities across a wide range of subjects and grade levels. For example, after watching a 10-minute tutorial, Yvonne Rodriguez was able to create her own AR Experience by arranging components—which she describes as “digital LEGOs”—on her computer screen. “It’s

My top 6 gaming resources for STEM teaching

eSchool News

One teacher shares her favorite games for chemistry, biology, and more, plus resources to help teachers. At times it can seem we’re competing with smartphones and video games for students’ undivided attention. I use games in my classroom in a few ways.

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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

For those who don’t know what it is, eLearning refers to learning that utilizes electronic means to create a more dynamic and instructive learning environment. Adaptive Learning. Social Learning. Video learning. Mobile Learning.

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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

Also, with smartphones and Internet connections, they have any time access to online resources. This builds the case for educators to harness technology and improve learning outcomes for K-12 school students. They need to redesign their courses to suit the learning needs of the new tech-savvy generation and improve learning outcomes. Here’s how K-12 schools can improve learning outcomes with technology: 1. Games can be used to liven up classroom teaching.

Top 8 Advantages of an Interactive STEM Curriculum

Kitaboo on EdTech

Take your smartphone, for example, every month there’s a new update. The effects of these updates might be insignificant to our ignorant eyes, but it makes a significant difference in the performance of the smartphone. Related: How to Improve Student Learning Outcomes with Digital Learning. School is a place where students are allowed to learn, experiment and make mistakes. Related: 5 Ways to Use Learning Analytics in K-12 Education. What is STEM?

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Summer Reads for Teachers

Graphite Blog

It's when many of you have the breathing room to reflect on your teaching practice, gain new skills and approaches to your work, and connect with peers to learn from them and share your expertise. " As you start to plan your professional learning for the summer, take a look at this recommended reading list from the Common Sense Education team. Affinity Online: How Connection and Shared Interest Fuel Learning.

Implications of the 2012 NMC Horizon Report for 21st Century School Leaders

The 21st Century Principal

"To skillfully change our paradigms and cultivate the ability to embrace change, we must learn to let go of our old paradigms ," write Ted McCain, Ian Jukes, and Lee Crockett in their book Lining on the Future Edge: Windows on Tomorrow. Schools are implementing BYOD (Bring Your Own Device) policies that allow students Wi-Fi access using their smartphones. These are complex game environments engaging students in real-world problem solving and critical thinking.

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Learning Models, Theories, and Technology: A Dictionary For 21st Century Teachers. Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large.