Remove Examples Remove Game-Based Learning Remove Mobility Remove Student Engagement
article thumbnail

Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

million, on the heels of their official market launch and initial game release due June 1st, 2016, raising the total investment to nearly $2 million. Triseum has grown to over thirty staff, incorporating former Texas A&M University students, professors and leading experts in game development from around the country.

article thumbnail

Top 5 new EdTech tools that you might use in your university

Neo LMS

The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. Game-based learning. The best way to acquire and retain knowledge is by learning through games. 5 New EdTech tools to watch. Robot teachers.

EdTech 347
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Fun Math Games to Help Students Practice Math Concepts and Skills

Educational Technology and Mobile Learning

We all know that games and fun learning activities are more conducive to meaningful learning experiences and a higher level of students engagement and participation. Each time a students gets 3 wrong answers, they are automatically provided with a video tutorial to help them find solutions.

article thumbnail

5 Favorite Activities to End the School Year

Ask a Tech Teacher

Students login – no email required. The website is easy to navigate and the variety of material keeps students engaged for hours (really — I’m serious). Many students need help to learn the right way to keyboard and how to type with speed and accuracy. Teachers create a class account. Cyberbullying.

article thumbnail

Video for learning: Today and tomorrow

Learning with 'e's

We recorded micro-teaches - usually a 10 minute lesson - and then played back the footage to the students so they could see and hear themselves and learn from the experience. I wrote about other examples of the power of educational video in a previous post. Today, video use in the classroom is more commonplace. Parlour, A.

Video 52
article thumbnail

Learning Revolution Newsletter - Weekly Free Event Calendar - Conference Keynotes Update - Edcamp USDOE - Digital Citizenship

The Learning Revolution Has Begun

Saturday, June 7th at 12pm CR20 LIVE Weekly Show with Toni Plourde: Earning Your Learning , Using the iOS 7 for iPad(iPod,iPhone), we will explore ways to maximize the way students can engage and enhance their own learning. Is your library mobile friendly? How can teachers inspire learning?

article thumbnail

Helping Others Along – Motivation Theory and the SAMR Model

techlearning

Emergent technology can increase workflow efficiency for both teachers and students. For example, a paperless classroom takes time and energy to begin, but a teacher who makes over 100 copies a day might find themselves saving a significant amount of time if you consider the time it takes to stand by the copier over a year.