Remove Examples Remove Game-Based Learning Remove Mobility Remove Smartphone
article thumbnail

The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Today, what with Apple’s Siri, Microsoft’s Cortana, and your everyday text-based chatbots, AI has experienced at-home integration around the world. Beyond simple smartphone commands, AI has found a use in the context of eLearning. Mobile Learning.

Trends 397
article thumbnail

How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

Also, with smartphones and Internet connections, they have any time access to online resources. This builds the case for educators to harness technology and improve learning outcomes for K-12 school students. AR-enabled worksheets: These sheets are a great way to motivate K-12 students to learn by doing. REQUEST DEMO READ MORE.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Top 8 Advantages of an Interactive STEM Curriculum

Kitaboo on EdTech

But now with mobile phones, tablets, and laptops being a part of school education, it is much easier to deliver STEM courses on these devices, making the courses more interactive, accessible and engaging. Take your smartphone, for example, every month there’s a new update.

STEM 90
article thumbnail

Implications of the 2012 NMC Horizon Report for 21st Century School Leaders

The 21st Century Principal

Near Horizon: (Within Next 12 Months) Mobile Devices and Apps : According to the Horizon report, mobile devices and apps are increasingly becoming part of the classroom. Schools are implementing BYOD (Bring Your Own Device) policies that allow students Wi-Fi access using their smartphones.

Report 76
article thumbnail

Summer Reads for Teachers

Graphite Blog

Shapiro weaves in personal stories to ground his arguments and gives concrete examples of how he approaches technology with his own children. What Video Games Have to Teach Us About Learning and Literacy. approach that any game can be educational -- not just those designed to be so. And democracy will suffer.

article thumbnail

7 Ways My Interactive Display is a Key Part of My Student-Centered Classroom

The CoolCatTeacher

Students work on their own computers sometimes; however, there are many times (like the Avengers Photoshop example) where I want students interacting with and manipulating digital objects as they discuss and work together. When we were ready to discuss, I would click on one example to make it large and send it to student screens.

Classroom 231
article thumbnail

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. BYOD is often seen as a way of solving budget concerns while increasing the authenticity of learning experiences , while critics point to the problems BYOD can cause for district IT, privacy concerns, and more. Gamification.