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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design.

Trends 194
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Video for learning: Today and tomorrow

Learning with 'e's

We recorded micro-teaches - usually a 10 minute lesson - and then played back the footage to the students so they could see and hear themselves and learn from the experience. I wrote about other examples of the power of educational video in a previous post. Today, video use in the classroom is more commonplace.

Video 52
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?Meet Intel Education Accelerator’s Newest Cohort of EdTech Visionaries

Edsurge

This year’s cohort, whose products range from game-based learning to AI-generated flashcards, has a lot to be excited about. CEO Suz Somersall says the vision is to someday make a “virtual Etsy” where guests learn, make and sell their own designs. Based in Honolulu, Hawaii, Comprend.io

EdTech 60
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50 Alternatives To Lecturing

TeachThought - Learn better.

In the background knowledge-building phase of learning, for example. Or in a “flipped classroom” setting where the “lecture” is designed to be consumed at the student’s own pace (using viewing strategies , for example). Learning through play. Scenario-based learning. Mock Trial.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

A useful example of flow from Diane Ackerman’s Deep Play: “In Bone Games , climber Rob Schultheis recalls how he felt descending a mountain after a harrowing near-death fall: “The person I became on Neva was the best possible version of myself, the person I should have been throughout my life. Mobile Learning.

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How complex is learning?

Learning with 'e's

One of the most important questions for educators in this century is whether technology can offer a transformational influence for learning. The advent of Massive Open Online Courses (MOOCs), the flipped classroom, games based learning, social media and mobile learning - on the face of it - seems to herald a new dawn for education.

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