article thumbnail

Why Game Based Learning Is the Right Choice for Remote Teaching

Ask a Tech Teacher

It’s called Game Based Learning (GBL). It simply means teachers include games in their lesson plans to teach curricular concepts. By using the games kids already love–want to play–GBL has an opportunity to turn students into lifelong learners who enjoy learning. More on Game-based Learning.

article thumbnail

Teaching History with Simulations and Game Based Learning

The CoolCatTeacher

History Simulations and Game Based Learning. Kids are constantly meeting with each other. They’re constantly meeting with each other. If, for example — Let’s say in World War I, Great Britain allies with Germany? Below is an enhanced transcript, modified for your reading pleasure. Enhanced Transcript.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Increasing Student Participation During Zoom Synchronous Teaching Meetings

User Generated Education

Due to Coronavirus, many schools are moving online, and teaching through Zoom meetings. The value of Zoom meetings is that the educator can create synchronous interactive conversations and activities. My goal is to have all my students actively engaged throughout the meeting. Students have fun during the synchronous meeting.

Meeting 374
article thumbnail

How edtech helps students demonstrate learning in more than one way

Neo LMS

As educators, we must provide a variety of options for students to develop their content area knowledge and skills in ways that meet their interests and needs. Technology has provided many options for learning and enables educators to find something that meets each student’s needs and interests, and sometimes even their comfort level.

EdTech 544
article thumbnail

4 Ways to promote collaboration in digital spaces

Neo LMS

If you are using Microsoft Teams, Google Meet, or Zoom, allow students to collaborate in breakout rooms. We can use game-based learning and have students play on teams or create games for students to participate in these breakout room spaces. Read more: Why students love a game-based learning experience.

Microsoft 463
article thumbnail

How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL).

article thumbnail

Playful Pedagogy: Gamer Types and Board Games for Inclusive Learning

Edsurge

In this pursuit, the Reinvent the Classroom initiative, a collaborative effort led by Digital Promise in partnership with HP, Microsoft and Intel, serves as an exemplar for leveraging game-based learning for inclusive instructional practices.

Learning 171