Remove Examples Remove Game-Based Learning Remove Gamification Remove Mobile Learning
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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Otherwise known as microlearning, instructors have found that lessons, in addition to online modules, yield greater and faster retention when, for example, a 2-hour long lesson is broken up into 4 30-minute long sessions. Gamification. Mobile Learning.

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Digital classrooms

Learning with 'e's

There were sections on digital literacies and mobile learning, both of which we considered to be important for the success of education and learning in the future. We talked for instance about how technology would streamline assessment, and how the curriculum might be impacted by new technologies.

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50 Alternatives To Lecturing

TeachThought - Learn better.

In the background knowledge-building phase of learning, for example. Or in a “flipped classroom” setting where the “lecture” is designed to be consumed at the student’s own pace (using viewing strategies , for example). Scenario-based learning. Game-based learning.

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Digital classrooms

Learning with 'e's

There were sections on digital literacies and mobile learning, both of which we considered to be important for the success of education and learning in the future. We talked for instance about how technology would streamline assessment, and how the curriculum might be impacted by new technologies.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

A useful example of flow from Diane Ackerman’s Deep Play: “In Bone Games , climber Rob Schultheis recalls how he felt descending a mountain after a harrowing near-death fall: “The person I became on Neva was the best possible version of myself, the person I should have been throughout my life. Gamification.

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7 Shifts To Create A Classroom Of The Future

TeachThought - Learn better.

We’ve talked about this one quite a bit–most recently in C hanging What We Teach , for example. This is among the biggest and most powerful ideas in “future learning,” and should be central to any meaningful discussion therein. Game-Based Learning & Gamification. Connectivism.