Game Based Learning in Action

The CoolCatTeacher

Game-based learning might not be what you think. On today’s show Matthew Farber, author of Game-Based Learning In Action: How an Expert Affinity Group Teaches with Games , talks about how to use games in the classroom effectively.

Enhancing Civic Education with Game-Based Learning

EdTechTeacher

There is also increasing interest and promising research around the impact that gamification can play in instructional design. Therefore, how might we leverage the power of gamification and game-based learning to enhance civic education? Learn More This Summer!

Game-based Learning vs Gamification: What’s the Difference?

MIND Research Institute

Game-based learning and gamification at immediate glance may seem like similar and interchangeable terms. While both terms combine games and learning, the difference lies in how game elements are integrated into the learning experience.

Why students love a game-based learning experience

Neo LMS

For as long as children have preferred playing to sitting quietly and learning their ABCs, preschool teachers have been craftily devising games as Trojan horses to teach them concepts such as shapes, letter recognition, colors, seasons and relationships. E-learning K-12 Teachers

8 Great Ways to Level Up Game Based Learning in the Classroom

The CoolCatTeacher

Play Good Games, Get Great Results Game based learning in the classroom should not be worksheets with points. Here are eight ways to level up game based learning. Because, face it, many educational “games” fall short.

Leveling Up: How Digital Game-Based Learning Is Altering Education

EdNews Daily

At the turn of the 21st century, public interest in games as learning tools took hold. In the eyes of digital game-based learning proponents, the general public and today’s teachers finally understood something that students and educational researchers knew all along.

The Games Art Historians Play: Online Game-based Learning in Art History and Museum Contexts

ProfHacker

I recently posted a query on the CAAH listserv (Consortium of Art and Architectural Historians) to research online game-based and gamified learning in art history and museums. To begin with some definitions, game-based learning differs from gamification in several important ways.

Gamify Learning: 20+ Resources

Teacher Reboot Camp

Games are an extraordinary way to tap into your most heroic qualities.” -?Jane Jane McGonigal, Author of Reality Is Broken: Why Games Make Us Better and How They Can Change the World. People enjoy playing video games. What if learning were more like playing a video game?

Progress Bar in Google Sheets: Minecraft Example

Teacher Tech

If you’re not familiar with Lucas’ work in Game Based Learning I highly encourage you to check out his website: [link] Lucas shared the Minecraft Challenge with me as a Google Doc.

Gamification for children: How to avoid design mistakes

EdNews Daily

There’s no doubt that children and adults learn in various ways. This distinction lies not only in what we learn at different age levels, but also how we do it. Read this article to learn how to adapt gamification to younger minds. Guest Article by: Dasha Sokolova.

Explore Like a Pirate: Classroom Games and Gamification

Fractus Learning

I got to know Michael Matera and his world over the last few years as I’ve explored the idea of using video games and simulations in the classroom. The different chunks highlight specific ideas and strategies for using game-based learning in the classroom.

My top 6 gaming resources for STEM teaching

eSchool News

One teacher shares her favorite games for chemistry, biology, and more, plus resources to help teachers. At times it can seem we’re competing with smartphones and video games for students’ undivided attention. I use games in my classroom in a few ways.

STEM 114

Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

Many educators find that gamifying learning keeps students engaged. BreakoutEDU , for example, is an educational game platform that includes a curated set of physical materials—think padlocks, boxes and invisible ink—and activities across a wide range of subjects and grade levels. For example, after watching a 10-minute tutorial, Yvonne Rodriguez was able to create her own AR Experience by arranging components—which she describes as “digital LEGOs”—on her computer screen. “It’s

5 Ways Video Games Transform Learning and Prepare Students for Tomorrow's Jobs

Edsurge

Working in tech and media for the past 20 years, I’ve seen some of these changes firsthand, and one thing has proven consistently true: Engagement is critical when learning new information and mastering new skills. Incorporating gaming into education doesn’t necessarily mean more screen time. We know that dips in student engagement have dramatic effects on the metrics we care about: academic performance, social emotional learning (SEL), school climate, and attendance.

Video 118

Three Career Paths for Educational Innovators—How to Get There and Where the Jobs Are

Edsurge

STEAM-based learning emphasizes both hands-on and digital experiences with engineering, art, game design, prototyping in makerspaces, authoring, robotics, and much more. Students and teachers are learning to innovate hand-in-hand. As I considered the curricular experience for educational innovators, my challenge was to a create career pathways experience where our graduate students literally invent the future of learning.

5 ways to gamify writing in the classroom

eSchool News

Believe it or not, writing is a natural fit for gamification techniques. You’ve surely noticed how your class gets engaged as soon as you introduce a game into the teaching process. Have you ever thought about teaching writing through games? Every game needs a goal.

Take PD To the Next Level with Badges

Shake Up Learning

Gamification and the use of badges is nothing new, and many of us have found ways to use these in adult learning and professional development. How it Works Badge Example From here, the teachers have CHOICE in their learning.

4 Reasons to gamify your classroom

Neo LMS

Not to learn, but to play. Through play they learn. They learn to be part of a community and develop into fine men and women. They can learn everything they need to, all while having fun. And continue the learning part. Game provide constant motivation.

Digital classrooms

Learning with 'e's

This is Part 5 in my series of posts on the future of learning and technology. There were sections on digital literacies and mobile learning, both of which we considered to be important for the success of education and learning in the future.

Game Mechanics in the Classroom to Engage Learners

The CoolCatTeacher

Game mechanics are elements of gaming that you can design into your lesson plans to engage learners. We can engage students, even going up to year-long junior high version of “Game of Thrones” like teacher Michael Matera has done. (OK, Gaming Their Way to Literacy.

Top 5 new EdTech tools that you might use in your university

Neo LMS

The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. 3D learning. Traditional education has always been based on the power of storytelling. It’s a teaching solution based on Virtual or Augmented Reality.

EdTech 349

Digital classrooms

Learning with 'e's

This is Part 5 in my series of posts on the future of learning and technology. There were sections on digital literacies and mobile learning, both of which we considered to be important for the success of education and learning in the future.

The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

For those who don’t know what it is, eLearning refers to learning that utilizes electronic means to create a more dynamic and instructive learning environment. Adaptive Learning. Social Learning. Video learning. Gamification. Mobile Learning.

Trends 422

Gaming, VR Exploring, and App Building: The Ellis Island Hack-A-Thon

techlearning

Not engage, like simply hooking them in with entertaining or trending toys, rather we work to engage our students in meaningful learning. Introduction In my social studies classes we are learning about historical content in the United States from post-Civil War to the Present.

The NEO Blog turns 2!

Neo LMS

The combined effort of the entire NEO team — and all our readers — made our blog climb even more in the mighty list of all e-learning blogs , settling in the first 7%. We learned a lot in the past two years and if you’re not new to this blog, we hope you did too.

How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

This builds the case for educators to harness technology and improve learning outcomes for K-12 school students. They need to redesign their courses to suit the learning needs of the new tech-savvy generation and improve learning outcomes. Here’s how K-12 schools can improve learning outcomes with technology: 1. AR-enabled worksheets: These sheets are a great way to motivate K-12 students to learn by doing. Games can be used to liven up classroom teaching.

New professional development focuses on engagement through gaming

eSchool News

New online professional development course focuses on increasing student achievement through engagement with game-based learning. Reviews and feedback from initial participants attribute high marks to the new course, entitled Learning Through Engagement – DimensionU.

10 Keys of Purpose Driven Learning

The CoolCatTeacher

Michael Matera @ mrmatera , author of Explore Like a Pirate , talks about Purpose Driven Learning in the classroom. Go to coolcatteacher.com/samsungsolve to learn more. 10 Keys to Purpose Driven Learning. So, Michael, what are the keys to purpose-driven learning?

7 Shifts To Create A Classroom Of The Future

TeachThought - Learn better.

Tomorrow’s Learning Today: 7 Shifts To Create A Classroom Of The Future. But therein lies the rub: Tomorrow’s learning is already available, and below are 7 of the most compelling and powerful trends, concepts, and resources that represent its promise.

50 Alternatives To Lecturing

TeachThought - Learn better.

Ed note: This post is promoted by SEU’s Master of Education program, who asked to write about how learning is changing, and let you know about their Master of Education and Educational Leadership program, which can you read more about here. Learning Models. Learning through play.

MOOC 114

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Learning Models, Theories, and Technology: A Dictionary For 21st Century Teachers. Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large.

Learning Revolution Events - Future of Museums Events Are This Week - AltEdFilmFest - Homeschooling - Gaming in Ed

The Learning Revolution Has Begun

The Learning Revolution Weekly Update July 22nd, 2014 Every individual matters. Jane Goodall The Learning Revolution Project highlights our own "conference 2.0" virtual and physical events and those of our over 200 partners in the learning professions. We also highlight good conversations about learning taking place between educators, learners, leaders, and others from the school, library, museum, work, adult, online, non-traditional and home learning worlds.