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Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education

User Generated Education

If this is how the makerspace is set up in your school, then your kids may not have access to the resources, materials, and tools when they need them, especially for STEM or STEAM. Feedback from User: The final design is presented to the users for their feedback. Universal Design for Learning® (UDL). Universal Design for Learning® (UDL) developed by David Rose and Ann Meyers is a registered trademark of the Center for Assistive Special Technology (CAST).

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Choice + Imagination = Fantastic Results

User Generated Education

I teach gifted students at two Title 1 elementary schools. Fun learning: Explore STEM/STEAM concepts in a hands-on environment. Learner Choice can be facilitated through: Giving learners choice in how they want to learn content including through videos, text-based resources, podcasts, hands-on modules, or human interactions (see UDL’s multiple means of representation ).

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Introduction to Design Thinking for Educators Workshop

User Generated Education

Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education. Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education developed by Barbara Bray and me was then introduced to the participants. To further explain this challenge, I showed a video of my gifted elementary students engaged in the challenge.

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Language and Literacy: Teaching Through Manipulative Supports


CAST has designed an approach called Universal Design for Learning (UDL), which provides a framework to improve and optimize teaching and learning based on scientific insight into how humans learn, including multiple means of engagement, representation, action, and expression.

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The Social Learning Summit Is Tomorrow - Online and Free

The Learning Revolution Has Begun

this will also allow you to correspond with the presenters and other members, and to comment on sessions and discussions). Tomorrow, Saturday, April 21st, is worldwide 2012 Social Learning Summit , a one-day virtual conference being held as a partnership of Classroom 2.0 and the Discovery Educator Network. The Summit is from 9:00am - 3:00pm US Eastern Time. This is a free event, with a focus on inclusion and participation--all are welcome!