Remove Elementary Remove Libraries Remove Maker Movement Remove Social Media
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Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education

User Generated Education

If there is a makerspace in your school, it may be down the hall, in the library, or in another building. This is typically done by sharing documentation of learning and final reflections through social media. Additional Resources referenced from Jackie’s blog: Introducing Design Thinking to Elementary Learners.

UDL 275
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Minecraft in the Classroom

The CoolCatTeacher

As a teacher, you can get started with a library of 40 books as part of their free version – go to coolcatteacher.com/bookcreator to get started now. There’s tons of information on there, and if you want to know anything about it, please feel free to reach out to me on social media, through Twitter or my e-mail address.

Classroom 373
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Learning Revolution Free PD - It's All About the GEC (GlobalEdCon) - Amazing Keynotes - Announcing the Student Technology Conference

The Learning Revolution Has Begun

We also highlight good conversations about learning taking place between educators, learners, leaders, and others from the school, library, museum, work, adult, online, non-traditional and home learning worlds. The maker movement fosters a mindset and culture that can create a profound shift in K-12 STEM learning.

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The Classroom or Library as a Maker Space

User Generated Education

Makerspaces, Maker Education, STEM, and STEAM are gaining lots of traction in Kindergarten though college level education. Articles, resources on social media, and conference presentations on these topics are proliferating at a rate that most educators are now familiar with maker education. Scavenged Materials.

Libraries 164
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What a Makerspace Can Mean for the Writing Classroom—Takeaways from NWP Annual Meeting

Educator Innovator

Librarian and maker Colleen Graves recaps a lively and learner-driven session on makerspaces and embracing making as teachers of writing at the 2016 NWP Annual Meeting. In our interactive session for “ Makerspace in the Library: What it means for your Classroom ,” we really let our participants drive the learning. Session Info.

Meeting 28
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5 Ways to Improve STEAM Learning at Your School

The CoolCatTeacher

Pay attention to the news, read the magazines or the blogs or the social media. Some of the best ideas are things that you don’t have to create yourself. I think this is another piece that often gets overlooked. Pay attention to things that people are talking about, and look for ways to say, “OK, can we bring this into the classroom?”

Learning 177
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STEMxCon - Today Is the Final Deadline for Proposals; Great Keynotes + Sessions; Need Volunteers!

The Learning Revolution Has Begun

Iris Lapinski - CEO, CDI Apps for Good - "Apps for Good - Growing a new generation of problem solvers and makers" Dale Dougherty - Founder, President, and CEO, Maker Media, Inc.; Cantwell, Instructional Services Librarian (Asst. Derek Barkalow, Ph.D.

STEM 47