Imagining the Awesome Future of Automobiles

The CoolCatTeacher

Entry Guidelines The U.S. Help Your Students Enter the U.S. Toyota Dream Car Art Contest From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter STEM, STEAM, and design thinking are buzzwords in education today.

Drones in the Classroom: Teaching Writing and Collaboration with Drones

The CoolCatTeacher

Vicki: What are some general guidelines for when you bring drones into the classroom to make it safe. Santha Walters on episode 282 of the 10-Minute Teacher Podcast From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter.

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Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education

User Generated Education

UDL has reordered the principles and guidelines, to begin with, Multiple Means of Engagement, the Why of Learning that compliments how the Design Thinking Process involves learners in identifying an authentic problem or challenge. Video Game Design with Elementary Learners.

UDL 264

Makerspaces: New Prospects for Hands-On Learning in Schools

Leadership Lounge

I closed by suggesting the growth of maker labs — or makerspaces — in schools presented some interesting opportunities. Since there’s no strict guideline on what constitutes a makerspace, they’re all of this, and everything in between.