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Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education

User Generated Education

In deciding what resources you need based on the learners you have, you may first need to determine how your learners learn best, what projects you plan to do, how you can set up a makerspace in your classroom, and much more. Share Out: A goal of the design thinking process is sharing learning out to a broader public.

UDL 275
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Imagining the Awesome Future of Automobiles

The CoolCatTeacher

Entry Guidelines The U.S. (Also scroll down for a special art supply giveaway just for readers of this post. This post is sponsored by U.S. Toyota Dream Car Art Contest. All opinions are my own. Toyota Dream Car Art Contest is open to children aged 4 – 15 in the United States. First, the artwork must be hand-drawn.

STEM 170
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Drones in the Classroom: Teaching Writing and Collaboration with Drones

The CoolCatTeacher

Learn how she does it, what standards she teaches, and technical issues of working with drones in the classroom. Vicki: What are some general guidelines for when you bring drones into the classroom to make it safe. There were grades associated with it, and I have a whole safety thing and a checklist of things they had to learn and all.

Classroom 210