article thumbnail

Discovery Education’s EdTech News Roundup – May 15

Discovery Education

The Simplest Elementary School Science EdTech Every day, educators are using digital resources to meaningfully support science teaching and learning—and the best EdTech tools are the ones that are easy to use. Learn More Learn More --> Can Gamification Turn the Tide Against Declining Enrollment? from 2023 to 2030.

EdTech 69
article thumbnail

64 predictions about edtech trends in 2024

eSchool News

Unfortunately, many students leaving elementary school are still not proficient in reading, and that creates a significant barrier to their ability to learn across subjects. STEM opportunities are on the rise for young learners as elementary and early childhood programs increase exposure to STEM activities and careers.

Trends 144
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

65 predictions about edtech trends in 2024

eSchool News

Unfortunately, many students leaving elementary school are still not proficient in reading, and that creates a significant barrier to their ability to learn across subjects. STEM opportunities are on the rise for young learners as elementary and early childhood programs increase exposure to STEM activities and careers.

Trends 52
article thumbnail

8 Fun Ways To Keep Math Learning Alive Through the Summer

MindShift

Practice is an important part of math and is perhaps the best candidate for gamification and careful use of extrinsic rewards. Use math as a secondary element of a project. That’s one reason early elementary classrooms are filled with math manipulatives. Each day they checked for mold, graphing the percentage of mold each day.

article thumbnail

Fitbit for education: Turning school into a data-tracking game

The Hechinger Report

Gold stars that seem exciting for elementary schoolers can fall flat with high schoolers. That’s most of the secondary students in the district (traditionally the top users of the student portal). Yu-kai Chou, developer of the Octalysis gamification design framework. Babies, by contrast, learn simply because they want to learn.

Data 73
article thumbnail

Education Technology and Data Insecurity

Hack Education

Always eager to associate itself with the latest tech craze, education technology embraced Pokémon Go with great gusto: “ Why Pokemon Go shows the future of learning gamification.” ” “ The Educational Potential of Pokémon Go.” ” “ Why Pokémon Go marks a new step forward in education.”

Data 40