Remove Elementary Remove Gamification Remove Robotics Remove Video
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Top 5 new EdTech tools that you might use in your university

Neo LMS

Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”. Robot teachers.

EdTech 347
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Game Education: It’s in Their DNA – Guest Post from Courtney Pepe

EdTechTeacher

They then create videos intended to showcase their understanding of their colonies. The video below provides an example of how the students created these worlds in Minecraft and then demonstrated their understanding of the history through their video presentations. Game #4 – Sphero the Robot. The faculty at the A.

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The Business of 'Ed-Tech Trends'

Hack Education

Wonder Workshop (robotics) – $41 million. Kaltura (video) – $166.1 Robotics , with ~ $99 million in funding. Absorb (learning management system) – $59 million. Changingedu (tutoring) – $55 million. Yixue Education (online education) – $41 million. Prodigy Finance (student loans) – $40 million.

Trends 56
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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

CURRICULUM ASSOCIATES AQUIRES MOTION MATH ( www.curriculumassociates.com ) & ( motionmathgames.com ) Curriculum Associates has acquired Motion Math to further help elementary students improve their math fluency and number sense in key conceptual areas. These solutions will be offered to school librarians in the U.S.

Tools 70